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MSI GeForce GTX 560 Ti 448 core OC Power review

For our second GeForce GTX 560 448 core review we have a peek at MSI's finest offering. Just in time to make this article they finalized their GeForce GTX 560 448 Power OC edition. As the name suggests, the card is factory overclocked.
It doesn't stop there though as the card comes with a custom PCB, the latest update of their TwinFrozr III cooler and an extra trick or two to ensure you'll get the most out your graphics card experience.
So, NVIDIA released the GeForce GTX 560 Ti 448 core. It's a product that will be faster than its predecessor as it has more shader processors, as it's a castrated GTX 570 really.
See, take a GeForce GTX 570, disable one shader processor cluster and boom, that's the GeForce GTX 560 Ti 448 core -- a product that carries the same clock frequencies (if reference) as that GTX 570 yet with fourteen shader processor clusters out of the fifteen on the GTX 570. In theory that means that the GTX 560 Ti 448 Core is merely a fifteenth slower then the GTX 570...
So make no mistake, the GeForce GTX 560 448 will certainly be a nice speed bump compared to the regular GeForce GTX 560 Ti. Being based off that GeForce GTX 570 means it also comes with a wider memory bus at 320-bit and yeah, more memory as 1280 MB GDDR5 will be placed on these products.
Anyway, we'll talk tech on the next page as this is just the introduction. The product reviewed today comes from MSI. It's their all new GeForce GTX 560 Ti 448 core tagged under the codename N560GTF-448 TwinFrozr III Power Edition, which comes factory faster clocked.
The card comes with a triple over-voltage function which supports voltage adjustment of GPU, memory & VDDCI. And the power indication hints towards a P/S Switch Function where two fan speed profiles (Performance / Silence) can be configured.
The product will get that new GPU seated into a custom PCB and will be cooled by that lovely TwinFrozr III cooler. Armed with a 210Watt TDP, will the card be a good chunk faster than its predecessors? Let's find out shall we?
MSi GeForce GTX 560 Ti 448 Core Power OC edition 

The GeForce GTX 560 Ti 448 Core

Compared to its bigger brother (570), the GTX 560 Ti (448 Core) will come with one of the 15 streaming modules (a cluster of 32 shader processors) disabled, to provide a total of 448 shader processor cores. The rest of the core 448 includes 56 texture units, 40 ROP units and a 320-bit memory bus connected to 1.28GB of graphics memory, similar to the the GeForce GTX 570. The card is basically a GeForce GTX 570 with 1 Shader Module disabled.
The card's reference clock frequencies will also mimic those of its older brother as the GPU will work at 732MHz, while the GDDR5 video buffer is clocked at 950MHz (3.80GHz effective). Together with the increased performance offered by the new graphics core, the power consumption of the card has also grown since the GTX 560 Ti 448 uses the same 0.950V to 1.100V voltage range as the GTX 570.
GeForce GTX 560 Ti
So the GeForce GTX 560 Ti is in fact based on the GF104 GPU, it has 384 shader processor cores, 32 ROPs, and a 256-bit wide memory interface that connects to four 64-bit controllers each with 256MB memory tied to it, so that's 1 GB of memory in total.
The reference GPU has holstered rather high GPU clock speeds, with 822 MHz core, 1644 MHz on the shader cores, and 4000 MHz (GDDR5 effective datarate) memory, chunking out a very decent 128 GB/s in memory bandwidth -- reference of course.
GeForce GTX 560 Ti 448 Core
So the GeForce GTX 560 Ti 448 Core is in fact based on the GF110 GPU, it has 448 shader processor cores, 40 ROPs, 56 textrure units and a 320-bit wide memory interface that connects to five 64-bit controllers each with 256MB memory tied to it, so that's 1.28 GB of memory in total.
The reference GPU has holstered rather high GPU clock speeds, with 732 MHz core, 1464 MHz on the shader cores, and 3800 MHz (GDDR5 effective datarate) memory, chunking out a very decent 152 GB/s in memory bandwidth -- reference of course.
Reference specifications:
  GeForce GTX
470
GeForce GTX
560 Ti
GeForce GTX
560 Ti 448
MSI GTX
560 Ti 448 PE
GeForce GTX
570
GeForce GTX
580
Stream (Shader) Processors 448 384 448 448 480 512
Core Clock (MHz) 607 822 732 750 732 772
Shader Clock (MHz) 1215 1644 1464 1500 1464 1544
Memory Clock (effective MHz) 3350 4008 3800 4000 3800 4000
Memory amount 1280 1024 1280 1280 1280 1536
Memory Interface 320-bit 256-bit 320-bit 320-bit 320-bit 384-bit
Memory Type gDDR5 gDDR5 gDDR5 gDDR5 gDDR5 gDDR5
HDCP Yes Yes Yes Yes Yes Yes
Two Dual link DVI Yes Yes Yes Yes Yes Yes
HDMI Yes Yes Yes Yes Yes Yes
Much like its older brothers the GPU remains comfortable with the 40nm fabrication node.
All cards derived from and based on this GPU are based on a dual or even triple-slot cooling design based on what the AIB/AIC partners prefer and come with support for 3-way SLI, DVI, HDMI and DisplayPort video outputs.
MSi GeForce GTX 560 Ti 448 Core Power OC edition

DX11: 3DMark 11

3DMark 11 is the latest version of what is probably the most popular graphics card benchmark series. Designed to measure your PC’s gaming performance 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.
These are the requirements:
  • 3DMark 11 requires DirectX 11, a DirectX 11 compatible video card, and Windows Vista or Windows 7.
  • OS: Microsoft Windows Vista or Windows 7
  • Processor: 1.8 GHz dual-core Intel or AMD CPU
  • Memory: 1 GB of system memory
  • Graphics: DirectX 11 compatible graphics card
  • Hard drive space 1.5 GB
  • Audio Windows Vista / Windows 7 compatible sound card
Graphics Test 1
  • Based on the Deep Sea scene
  • No tessellation
  • Heavy lighting with several shadow casting lights
Graphics Test 2
  • Based on the Deep Sea scene
  • Medium tessellation
  • Medium lighting with few shadow casting lights
Graphics Test 3
  • Based on the High Temple scene
  • Medium tessellation
  • One shadow casting light
Graphics Test 4
  • Based on the High Temple scene
  • Heavy tessellation
  • Many shadow casting lights
Physics Test
  • Rigid body physics simulation with a large number of objects
  • This test runs at a fixed resolution regardless of the chosen preset
MSi GeForce GTX 560 Ti 448 Core Power OC edition
We test 3DMark 11 in performance mode which will give us a good indication of graphics card performance in the low, mid-range and high end graphics card segment. The application is DirectX 11 only, meaning only so many cards are compatible. Here's a selection.

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DX11: Battlefield 3

One of the biggest game releases of 2011 is Battlefield 3, a combat immersive game that is about to blow you from your socks. We'll take this title and have a look at DX11 performance with the newest graphics cards.
With the plot set in 2014, SSgt Blackburn leads a five-man squad on a mission to locate, find and safely return a US squad investigating a possible chemical weapons site, whose last known position was a market controlled by a hostile militia called the PLR. Blackburn and his squad is later sent to Tehran to apprehend a high-value target named Al-Bashir. While investigating an underground vault in a local bank, Blackburn and his team learn that the PLR had access to Russian portable nuclear devices, and that two of the devices are missing.
MSi GeForce GTX 560 Ti 448 Core Power OC edition
All test runs have enabled:
  • DX11
  • Ultra mode
  • 4xMSAA enabled
  • 16x AF enabled
  • HBAO enabled
  • Level: Operation Swordbreaker
As you can see, after 1920x1200 the framerate caves in, this is due to graphics memory limitations.
MSi GeForce GTX 560 Ti 448 Core Power OC edition
We test at Ultra quality mode, should your graphics card have severe issues running in this configuration, by all means select a lower quality level or disable MSAA, 4x MSAA will cost you almost a third to half your framerate.
We use a run that is located in the Operation Swordbreaker level, have a peek where we are recording:

Above the level we use to measure game performance. This is the operation SwordBreaker level- a generic recording, not specific to this graphics card.
Guru3D Battlefield 3 DirectX 11 benchmark run, here we are in DX11 mode with Ultra settings. This is the Operation Swordbreaker level where there is a good balance in-between graphics card GPU load and processor utilization, making this an excellent level to test GPU performance in. There will be levels that are a tiny bit more stringent, there will be levels and sections way more easy. We think this level is the best representation of the game engine though.


 

DX11: Metro 2033 - The Last Refuge

Metro 2033 is about a horrible post-apocalyptic world of 40000 people. They have been living in the metro of a big ex-USSR city – Moscow, for 20 terrible years. Nuclear war destroyed their homeland. These people are the last representatives of mankind - the human cycle of evolution nears its end, new species (very ugly) appear on the surface of the Earth and deep inside the metro. Some people inside the metro still remember the happy years before THAT DAY and they still believe that one day they will return to the surface. What’s present is a very heavy psychological atmosphere: small children who will never see sky, old people who still remember the PAST times, and young men and women who fight for their world, for their children. Each station became a country, with its government, army, borders and many other things from the past. Firearms cartridges serve as currency. This small dying world is a precise copy of the past big world. Do these humans have a future, or are they doomed to extinction? Maybe answers can be found on the surface, or in deep secret military underground laboratories. Who knows?
MSi GeForce GTX 560 Ti 448 Core Power OC edition
Metro 2033 supports a number of advanced DX11 features with the latest generation of DX11 graphics cards. Users with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models, revealed THQ.
Now we measure things in DX11 mode only, it's a choice we made. Above are some performance numbers based on the different image quality settings. The card has a rough time, but that goes for any graphics card really. Image quality settings are maxed out, we are in DX11 mode and have AAA anti-aliasing activated which is roughly the software equivalent of 4xMSAA.
MSi GeForce GTX 560 Ti 448 Core Power OC edition
Please understand this clearly, in the end you guys will most likely select a lower (NORMAL or just HIGH) image quality mode in the game, which is perfectly playable. We opted for these stringent settings so that we can use this software for a long time with future hardware as well. Moving forward, we'll be using this title as a DirectX 11 benchmark, meaning that previous generation (DX9/10) graphics cards will not (cannot) be tested with this particular DX11 game.

Maximilianus

Maximilianus

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